﻿#region Includes
using System;
#endregion

namespace GingerGL.Graphics
{
    /// <summary>
    /// Displacement Directions
    /// </summary>
    public enum DisplaceDirection
    {
        /// <summary>
        /// Movement to the left of the viewing direction (Straft Left)
        /// </summary>
        Left,
        /// <summary>
        /// Movement to the right of the view direction (Strafe Right)
        /// </summary>
        Right
    }
}
